PDL ABSTRACT

Transparent Offloading and Mapping (TOM): Enabling Programmer-Transparent Near-Data Processing in GPU Systems

Proceedings of the 43rd International Symposium on Computer Architecture (ISCA), Seoul, South Korea, June 18 - 22, 2016.

Kevin Hsieh‡, Eiman Ebrahimi†, Gwangsun Kim*, Niladrish Chatterjee†, Mike O'Connor†,
Nandita Vijaykumar‡, Onur Mutlu§‡, Stephen W. Keckler†

‡ Carnegie Mellon University
† NVIDIA
* KAIST
§ ETH Zürich

http://www.pdl.cmu.edu/

Main memory bandwidth is a critical bottleneck for modern GPU systems due to limited off-chip pin bandwidth. 3D-stacked memory architectures provide a promising opportunity to significantly alleviate this bottleneck by directly connecting a logic layer to the DRAM layers with high bandwidth connections. Recent work has shown promising potential performance benefits from an architecture that connects multiple such 3D-stacked memories and offloads bandwidth-intensive computations to a GPU in each of the logic layers. An unsolved key challenge in such a system is how to enable computation offloading and data mapping to multiple 3D-stacked memories without burdening the programmer such that any application can transparently benefit from near-data processing capabilities in the logic layer.

Our paper develops two new mechanisms to address this key challenge. First, a compiler-based technique that automatically identifies code to offload to a logic-layer GPU based on a simple cost-benefit analysis. Second, a software/hardware cooperative mechanism that predicts which memory pages will be accessed by ooaded code, and places those pages in the memory stack closest to the ooaded code, to minimize off-chip bandwidth consumption. We call the combination of these two programmer-transparent mechanisms TOM: Transparent Ooading and Mapping.

Our extensive evaluations across a variety of modern memoryintensive GPU workloads show that, without requiring any program modification, TOM significantly improves performance (by 30% on average, and up to 76%) compared to a baseline GPU system that cannot offload computation to 3D-stacked memories.

FULL PAPER: pdf

 

 

 

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