| Smith Hall 225
|| Electrical and Computer Engineering
Carnegie Mellon University
5000 Forbes Avenue
Pittsburgh, PA 15213-3891
the renderer compiler, cloud computing for interactive environments, infinite capacity camera
I architect new visual computing systems that enable increasingly immersive and more intelligent visual computing applications. In pursuit of these goals, my recent research efforts can be categorized into two main themes:
- Designing new programming systems that facilitate rapid, or even automatic, generation of efficient renderer implementations for specific hardware configurations or application needs. Given knowledge of a virtual scene, a specific rendering task, and a parallel hardware platform, is it possible to generate an optimized graphics system specialized for this context?
- Exploring visual computing platforms in the context of extreme mobility, cloud computing, and ubiquitous image sensors and displays. How do we build platforms that take graphics applications from one user on a single GPU to 10,000 machines and one million users in the cloud? What future architectures will enable sophisticated image and video analysis on devices of the future?
21 October, 2015